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Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Thursday, May 15, 2014
Friday, October 18, 2013
Thursday, October 17, 2013
Blender - Liquid Simulation Coffee Pour & Dancing Alarm Clock Blender Render Animations
Followed along with some tutorial vids and created some pretty cool animations of the liquid coffee and alarm clock. I was a previous Maya user but I think I already made the switch. I was a previous Maya user but I think I already made the switch. Free open source, there is no reason not to download this program, it is amazing.
Wednesday, December 14, 2011
A Fishing Tale Animation - Flash Cartoon, Senior Project
Here's a cartoon that I never got around to finishing.
Wednesday, December 8, 2010
Tuesday, December 22, 2009
Maya Animation - Global Warming Group Project
Me and my team were tasked with creating a commercial informing people about global warming in order to urge people to help pass legislation and stop it. This semester long project was meant to mimic the experience of working with an animation team, and it was a lot of fun. For my part, I modeled and rigged the eagle, and the unraveling legislation, and also animated the shot with the eagle dropping the legislation. The sound was added by me but the narration and voice over was supplied to us by our animation professor Fran Krause.
Maya: First Major Lighting and Texturing
These are some rendered shots of a castle dungeon I modeled this semester at Mercy using Maya, the only 3D modeling program I think I'll ever need*. The assignment was to create a scene and model it from scratch then use the lighting and texturing principles we were showed during class to make it purdy.The ones with the fire and warm lighting are rendered using global illumination(its a setting that simulates the bounced light effect to make your stuff look even better).I find lighting and texturing a pain, but it does my models look cool so I guess it balances itself out in the end.


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