Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Thursday, May 15, 2014

Captain "U" Animated Cartoon - 3D Render of Cafe Scene in Blender

Blocking out the interior layout of the cafe for the animation I'm currently working on. Perspective made easy thanks to Blender.









Friday, October 18, 2013

Blender - Clock, Bowl, and Coffee Mug Blender Render

The cycles render in Blender is nothing short of amazing.

Thursday, October 17, 2013

Blender - Liquid Simulation Coffee Pour & Dancing Alarm Clock Blender Render Animations

Followed along with some tutorial vids and created some pretty cool animations of the liquid coffee and alarm clock. I was a previous Maya user but I think I already made the switch. I was a previous Maya user but I think I already made the switch. Free open source, there is no reason not to download this program, it is amazing.

                                 
                                 

Wednesday, December 14, 2011

Wednesday, December 8, 2010

Maya - Greek Temple Library Render


Some test render images of a scene I worked on in Maya that I just never got around to finishing. Might give it another go in Blender.



Tuesday, December 22, 2009

Maya Animation - Global Warming Group Project

Me and my team were tasked with creating a commercial informing people about global warming in order to urge people to help pass legislation and stop it. This semester long project was meant to mimic the experience of working with an animation team, and it was a lot of fun. For my part, I modeled and rigged the eagle, and the unraveling legislation, and also animated the shot with the eagle dropping the legislation. The sound was added by me but the narration and voice over was supplied to us by our animation professor Fran Krause.

Maya - Lighting and Texturing Project


Maya CG renders.






Maya: First Major Lighting and Texturing




These are some rendered shots of a castle dungeon I modeled this semester at Mercy using Maya, the only 3D modeling program I think I'll ever need*. The assignment was to create a scene and model it from scratch then use the lighting and texturing principles we were showed during class to make it purdy.The ones with the fire and warm lighting are rendered using global illumination(its a setting that simulates the bounced light effect to make your stuff look even better).I find lighting and texturing a pain, but it does my models look cool so I guess it balances itself out in the end.